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Lesson Plans
Introduction to Design Thinking: Empathize, Define, Ideate, & Pitch
The Design Thinking Unit developed by Dr. Braun can be used in its entirety or broken into separate units to be incorporated into existing lesson plans. The Design Thinking Unit is divided into three parts: Introduction to Design Thinking, Empathize and Define, and Introduction to Ideation.
This guide begins with an outline overview of the three parts then breaks each part into complete lesson plans. The lesson plans provide the complete script for each slide in the accompanying Design Thinking slide decks and corresponds to the audio in each video. Facilitators are prompted to stop the video to introduce and complete activities.
Teacher Overview
Part 1: Introduction to Design Thinking- (Total Time: 26 minutes)
Summary
- To provide students with a basic knowledge of the key concepts, stages, and mindsets of the design thinking process.
- To equip students with creative confidence and tools for team building and action-based problems solving.
- To observe design thinking in action.
- To identify ways in which design thinking is a useful problem-solving approach in its focus on empathy, ideation, and iteration.
Part 1 Sections
Part 2: Empathize & Define (Total Time: 35 minutes)
Summary
- To differentiate between sympathy and empathy
- To understand point of view and the empathy building process
- To learn effective interviewing tips to encourage storytelling
- To construct an empathy map with responses from interview
- To evaluate and define a problem in a “How Might We…” format
II. Empathy Interview
III. Define the Problem
IV. Closing Activity & Takeaways
Materials
Part 3: Introduction to Ideation (Total Time: 35 minutes)
Summary
- To ideate well (using the rules of brainstorming)
- To help uncover fresh or “wild” ideas
- To come up with a quantity of ideas and open up the solution space
- To filter and select from results and construct new solutions
Part 3 Sections
Materials
Part 1: Introduction to Design Thinking
(Slide 1) Welcome to Introduction to Design thinking. I’m Heather Braun. And today, I’m going to show you a problem-solving method designed to tackle messy problems in uncertain times. This method begins with fully understanding a problem and who it affects most directly: in this case - it’s you! While this approach may seem obvious, other problem-solving methods start with an idea, design the idea, and then pitch it to customers. Design thinking is different in that it offers a way to understand people and their problems before developing creative solutions.
(Slide 2) Before we go deeper into the design thinking process and try it out for ourselves, here’s a quick review of other familiar ways to tackle problems:
Engineering Thinking (Solving) is useful for what we call tame and bounded problems that have been solved in the past. If you’re building a bridge – other bridges have been built, and if you know the length of the bridge, the materials, the load it needs to carry, you can use existing equations to solve your way forward. Once the bridge is built, the problem is solved, and you could solve that same problem again in the future.
Business Thinking (Optimizing) is useful when we want to solve problems with optimal solutions. When you use business thinking, you have known objectives and criteria to find the optimal solution.
Research Thinking (Analyzing) is an approach that uses hypotheses and relevant data to analyze with the intention of understanding patterns and trends.
Design Thinking (Building) places empathy at the center of commonly adopted research methods and encourages fast-paced, high-energy data collection, synthesis and prototyping as a framework for solving human-centered, messy or “wicked” problems. This flexible, iterative process often means failing fast to succeed sooner and learning from extreme users of a product, process, or system before working to improve it.
(Slide 3) In a sentence, design thinking is a process and a mindset for understanding people and their problems before developing solutions.
(Slide 4) Before we try this out, it is important to consider how the following mindsets are key to the design thinking process.
(Slide 5) David Kelly, the founder of IDEO and Stanford’s d. School defines creative confidence this way: “With creative confidence, we become comfortable with uncertainty and are able to leap into action. Instead of resigning ourselves to the status quo, or what others have told us to do, we are freed to speak our mind[s] and challenge existing ways of doing things. We act with greater courage and have more persistence in tackling obstacles.” Kelley, Creative Confidence (10). In other words, Creative confidence is “having the freedom and courage to fail and take creative risks and the knowledge that all of the ideas you create have value.”
(Slide 6) When asked about the favorite project of his entire career, David Kelley responded, “The next one.” Part of creative confidence is embracing uncertainty and learning from our mistakes. In his TED talk, Kelley gives the example of a doctor who noticed that his young patients were frightened by the experience of having an MRI. After speaking directly with these patients, this doctor redesigned the MRI machine to look like a pirate ship adventure in an effort to make his patient’s experience more comfortable and fun. One little girl asked her mother after trying out this pirate ship MRI, “Can we come back tomorrow?”
(Slide 7) Building creative confidence means embracing a growth mindset instead of a fixed mindset: a growth mindset embraces uncertainty as a challenge and sees failure as an opportunity to learn. Unlike a fixed mindset, which sees mistakes as a reason to give up, a growth mindset helps us become more optimistic and confident about our ability to solve problems over time rather than all at once.
B. Teacher-Led Activity: One Word Story (Total Time: 3:00)
(Slide 8) Let’s try out some of these design thinking mindsets with a short, painless exercise called the One Word Story
You all just embraced ambiguity by going with it and hopefully let go of the fear you’d make a mistake.
III. Five Steps of Design Thinking
(Slide 10) We’ve warmed up using some design thinking mindsets - you all just embraced ambiguity by going with it and hopefully let go of the fear you’d make a mistake. Now, we’re going to look at the process of design thinking. The five basic steps in this hexagon show this process as iterative rather than linear: you may begin in about the same place, but you often return to earlier steps throughout the process.
A. IDEO Shopping Cart Video: (10:00) (Slide 11) Now it’s time to zoom out to examine these steps in action. This short video from IDEO shows all five steps of the Design Thinking process in improving the design of a basic cart.
(Slide 12) As you watch this video, write down the individual steps of the design thinking process you see from the hexagram I just showed you: empathy, define, ideate, build, and test.
B. Recap of Five Steps (2:00)
IV. Closing Activity (2:00)
Before this unit, I thought __________. Now I think ______________.
(Slide 1) What is Empathy and why is it important to design thinking and solving for the right kind of problem?
(Slide 2) Before we can solve a problem, we first need to learn more about it from the people who experience it directly. We then use that information to reframe and define what the problem is before we begin to brainstorm for ways to solve it. It can be tempting to jump straight to solutions to a problem. But these first two steps - empathy and define - are crucial to making sure you understand what problem you’re trying to solve.
A. Empathy vs. Sympathy
(Slide 3) The best way to understand Empathy is to see it as something distinct from Sympathy.
Brené Brown is an expert in the areas of empathy and vulnerability. She defines empathy as the ability to feel with someone rather than for their situation. To hear Brown’s description of what makes empathy different than simply, click here to watch a short video: https://www.youtube.com/watch?v=HznVuCVQd10&feature=youtu.be
(Slide 4): With this definition of empathy in mind, let’s look at how we empathize in an empathy interview:
B. What is Active Listening?
What does active listening look like? (Slide 5) In an empathy interview, your main goal in listening to your partner is to understand their problem, need or pain point. Sometimes this means staying silent. Other times this means asking deeper questions. Your job is not to judge but to notice the various ways in which people tell stories about themselves.
(Slide 6) First, we need to determine whom we are empathizing with? The best place to start is with extreme users - these are the people most directly impacted with the problem you’re tackling. For example, an air travel design challenge might include extreme users such as a family flying with young children; someone who is scared of flying; someone needing the wheelchair services. Today, all of you are extreme users: you are all facing challenges, and you’re going to talk about one of these challenges with one other person.
II. Empathy Interviews
(Slide 7) Before we break into pairs, we’re going to try out these skills by doing an empathy interview with one member of your team. This is an opportunity to engage with people on a deeper level, to get personal stories that will help you identify a problem before you begin solving it. Your guiding question will be: How might I design a tool to help this person directly with a problem they’re facing using a product, service or system in their everyday lives? It may be helpful to recall the shopping cart video: in this case, one person you might want to interview is a parent about their experience putting their child in this cart.
(Slide 8) There are at least 3 levels to every story: Explicit: surface/What is visible; Implicit: backdrop; Meaning: What matters to you: in this case, what problem do you want to solve?
The challenge is that we often embed meaning beneath the surface of the stories we tell. This is why we want to encourage people to tell stories and why we need to listen actively to them.
We’re going to try to get to this third level of conversation depth, meaning, by doing an empathy interview with one member of your team. This is an opportunity to engage with people on a deeper level to get at personal stories that will help you identify a problem before you begin solving it.
To get the deeper story: we will keep the focus on the speaker, Ask broad "Why” questions.
Listen without judgment.
- Break into groups of 2 at tables.
- Empathy Map
- Tell me about a typical day for you right now.
- What is something you are trying to achieve?
- What is getting in your way?
- What would help you achieve this goal?
- Other sample questions are available Empathy Map Handout.
- Fill in your Empathy Map.
Teacher Tip: If you have an odd number of students, one team can be made up of three students and given two minutes each to tell their partners about a problem they are facing with this product process, or service.
B. How to Make an Empathy Map
(Slide 9) Using your Handout as a guide, you will fill in your blank Empathy map. Collect information from the person you are interviewing, paying specific attention to what they say, think, do, and feel. As you add information to each quadrant, your empathy map will look something like this (Slide 10) once you’ve placed the information from your interview onto your blank map.
(Slide 11) Now we’re ready to give it a try! In your pairs, decide who will begin describing a specific need or challenge with a product, system or service you use daily (3 min). While this person is talking, the listener will ask questions and take notes on what this person is thinking, seeing, feeling, and doing in order to understand a challenge, pain point, or need they face right now. After 3 minutes, switch roles with your partner and repeat the process from the opposite perspective.
III. Define the Problem
A. Reframe a Problem
How might we help Dr. Smith find a better way to design the MRI machine as a fun experience because/ in order to make his young patients less frightened and more entertained during this experience?
(Slide 15) Now it’s your turn to create a How Might We statement with your group:
B. How Might We Activity
- In your group of 4, choose *one* problem, need, or pain point from your empathy interviews.
- Using your Empathy Map for this person, construct a How Might We Problem Statement to describe this problem.
IV. Closing Activity (2:00)
(Slide 16) Before we go, let’s share some takeaways from these empathy interviews: listen actively and openly, stay flexible and empathetic, be willing to reframe your question and change your mind at any point of the process. How about you? What did you learn from your empathy interview?
Part 3. Introduction to Ideation
I. Rules of Brainstorming
(Slide 1) Welcome back. Before we begin to ideate for the problem that you selected from your empathy interview, let’s take a minute to think about our experiences with brainstorming up until this point.
(Slide 2) Before today, what have your brainstorming sessions looked and felt like? If you’re on the quieter side, maybe you don’t get the chance to share ideas. Or, if you share an idea, maybe it was ignored or replaced with someone else’s. Before we start today, think about what worked and didn’t work during these brainstorming sessions.
II. Warmup: Plan a Party (Slide 7)
(Slide 8) As a you plan your party in small groups, remember the rules of Brainstorming: defer judgment, go for volume, build off the ideas of others, and encourage wild ideas, you're going to get a huge selection of really interesting ideas that we then down select from in the choosing process.
(Slide 10)
(Slide 11)
(Slide 12) Return to your Round 1 Brainstorm:
Now, return to your Round 2 Brainstorm (2 min)
(Slide 15) Before we move to your Pitch, let’s share some takeaways from our brainstorm session with the larger group. Here are some examples: generating ideas is a skill, practice helps, the key is to get new and actionable insights, and to design your best idea, you need them all. As Kelley explains it, “you need some wild ideas to get to the really innovative ones.”
IV. Pitch Your Idea
(Slide 16) To finish, each group will create a short, 1-minute elevator pitch: this will be the prototype you make to share your idea with the group. It doesn’t need to be fancy. But here are some guidelines for what to include in it.
(Slide 18) Parting Ah-ha moment Before we go, let’s share an Ah-ha moment from this Design Thinking Unit: a word or phrase to describe what you found surprising or important about the design thinking process. Ask for volunteers or have all students share.